Gallant Carapace
Once reaching adulthood, a carapace abandons his old shell and grows a new, harder, one. This harder shell, combined with the shields they weld in combat, gives them even more protection. Changing their clubs for maces, they are more dangerous and most foes avoid these braves if they have the choice to.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | Carapace |
Advances to: | Warrior Carapace |
Cost: | 34 |
HP: | 38 |
Movement: | 4 |
XP: | 95 |
Level: | 2 |
Alignment: | neutral |
ID | Gallant Carapace |
Abilities: | steadfast |
Attacks (damage - count)
mace melee | 11 - 2 impact | ||
water breath ranged | 11 - 2 impact | firststrike |
Resistances
blade | 30% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 40% | |||
cold | -20% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 50% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 4 | 20% | |
Hills | 3 | 50% | |
Mountains | 4 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |